![]() ![]() Not a huge deal, but I don't love the police system. Also it would be great to have an in-game screen clearly spelling out what each stat does. Seems obnoxious to withhold this information. I still don't love the fact that you can't see what the stuff you buy at the store will do for you until after you buy it. That said, with the patches in the challenge doesn't really come from cheese, but rather legitimately tough and aggressive enemies. People who are just looking for a mindless beat-em-up that lets you spam one combo repeatedly and doesn't get hard until the last level may want to look elsewhere. Maybe they'll add an easier difficulty mode at some point, but as it stands it has a fair bit of challenge right off the bat, and seems pitched towards people who are not afraid of that. Hard to call this a true criticism, but I'm not sure I'd call this a casual game. The move/stat upgrade systems work reasonably well and give a real sense of progression, which you will definitely need as the enemies also get significantly tougher over time ![]() Now that certain bugs have been fixed, local and online multiplayer work great and are tons of fun There are few things more satisfying than unleashing an epic juggle combo on a late-game enemy and feeling like the baddest dude in the park I could make minor quibbles here and there about some of the characters, but in the main RCRU achieves all 3 of these goals with flying colors. The core gameplay mechanic is combat, and good combat needs 3 things: 1) A fair, balanced level of difficulty, 2) To encourage tactical variety from both you and the enemies, and 3) To look cool. In particular I love how the main character deadpans their way through so many wacky situations, but that's just one of the many touches that makes the game charming (1-on-1 showdown on the back of a Harrier jet, anyone?) The art design, music, and dialogue are all superb and laden with affectionate nostalgia. If you were looking for a fun, funny, and lovingly crafted update to the classic RCR, this is it. Updating my earlier review to reflect more time with the game and the fact that the dev team has listened to feedback and aggressively patched some of the launch issues: Definitely worth the effort to get to that point so you can make your way through the hilarious storyline, beautiful retro graphics/music, and impressively deep combat system. Once you've done a bit of grinding and have gotten used to your character's moveset, this game really sings. Ironically it's best to do some solo grinding to achieve that before you set out as a group. Multiplayer is most fun once all the players have access to characters with a decent baseline set of moves. I also recommend referring to a guide to figure out what stats the different foods give you, it saves a ton of time. Look up an online guide for how to do this, it will save you a lot of headaches. You'll want to do some grinding for money/XP/moves early on to get your character off and running. The upside here is that there's huge gameplay variety between the characters, and lots of scope for fun PvP fighting. It's not that the latter are bad, it just takes a bit more skill (and unlocked moves) to use them to their full potential. Striking-focused characters like Glen and Ryan are quite easy. Some characters are much easier to play than others. There are infinite enemies and they respawn regularly, so pick your battles and get used to the fact that sometimes you just want to run to your destination. As in other RPG's, don't be afraid to run away from fights. ![]() Don't expect to casually pick this up from the beginning and be wrecking huge numbers of enemies instantly (that comes later, but it definitely does come) Building stats and unlocking new moves are extremely important, and frankly some of the characters are quite hard to play until you've bought a few key moves for them. It's more "action RPG" than "beat em up". I do want to list a few things that might be helpful to know for people who are new to this game: As a huge fan of the original, I loved it, especially once the devs got some issues patched in the first few weeks. ![]()
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